Game: “Six and Out”
Here are the rules:
1. Rack 6 balls on the foot spot and make a break shot.
2. Spot any balls made on the break and start with ball in hand in the kitchen.
3. BEFORE your first shot, you must assign a pocket for each ball to go in to. After you make your decisions, you cannot change your strategy…you must stick with your original selections.
4. Now run the balls in any order, but you must make the balls in the pockets originally chosen. If you run successfully, you win the game. If not, you lose.
5. Play against the ghost in a race to 10 games.
Note 1: If you want to make this game super hard, use all the same rules as described above, but run the balls in rotation.
Note 2: This is a pretty tough game. You must carefully plan ahead and execute nearly perfectly, making sure you stay on the ‘correct’ side of the ball.
Game: “Equal Offense”
Rack all 15 balls and break from anywhere in the kitchen. After the break, spot any balls that are pocketed. Take ball in hand in the kitchen and pocket balls in any order you choose. This is a call shot game, slop doesn’t count, and each ball pocketed earns you 1 point. Assuming you don’t scratch or miss a shot, keep shooting until you get to the last ball, then stop and rack the 14 balls already pocketed. Now try to continue your run by pocketing the 15th ball and simultaneously using the cue ball to break open the rack, just like in 14.1 straight pool. If you manage to pocket the 20th ball, the inning is over. If you miss a shot or scratch at any time, the inning is over.
After 10 innings, add up your scores and compare your performance with the following chart provided by Tarl Roger Kudrick at the Internet Equal Offense site. You can use this chart to get a general idea of how you stack up against the rest of the pool world. Good luck, and have fun!
|If your typical score is||You’re probably better than THIS percentage of pool players||If your typical score is||You’re probably better than THIS percentage of pool players|
Rack all 15 balls and break from anywhere in the kitchen. All balls pocketed on the break are spotted and you start with ball in hand anywhere on the table. There’s no penalty for scratching on the break. This is a call shot game; i.e. call the ball and the pocket. All balls pocketed count as one point. The objective is to play 10 racks (innings) and add up the total number of points made.
But here’s the fun part…
Each inning consists of two parts: (1) a random phase, and (2) a rotation phase. At the beginning of each inning, you place a coin (or other marker) on the table with the heads up, indicating that you are in the “random phase” of shooting. In the “random phase”, each ball pocketed counts as one point, and you can shoot the balls in any order you choose. At any time, you can flip the coin over, indicating that you are entering the “rotation phase”. In the rotation phase, each ball pocketed counts as two points, but you must contact the lowest numbered ball on the table first. Add up the total number of points scored in ten innings and then compare your performance with the ranking chart below.
> 220 Pro
< 60 D
Game: “10 Ball Rating Game”
Rack up 10 balls and break from anywhere in the kitchen. Any balls made on the break count as one point. If you scratch on the break, pocketed balls are spotted. After the break, start with ball in hand anywhere on the table, and run the balls in rotation. All balls made are one point. If you miss a shot, the rack is over. Shoot 10 racks and count the total number of balls made. After 10 racks, take your total and compare it to the chart below. This is a good game because it takes several skills into account (shotmaking, position play, cluster breaking, break shot skills, etc.) The only downside is that it doesn’t cover safety play, which is a critical in the upper echelons of play.